I'm also a bit confused of where to put my commercial, industrial buildings (I usually buy the services that don't have pollution radius so mostly industrial are the ones bothering me, at least at my level, I don't know if afterwards I can get non-pollution industrial). Also, I had the 1x1 parks and I can't seem to find them a spot now (I mostly think these parks are useless and it would be better to sell them) and when the time comes that I'll be able to buy universities, that'll boost my population more. Now, I don't know if this is too much to ask but when I was placing all my buildings I came across the problem that for services (fire, police and health), I bought the most expensive ones, but now I don't know the ideal placement to be able to cover all of my residential buildings. I followed this layout and modified all my city to be able to get this road layout. ![]() ![]() I started playing a couple of days ago and I am currently at level 17. If you use bridges from the very beginning, moving over doesn't even cost you a penny of gold.Īmazing job, very helpful for new players, thank you very much. So start connecting the horizontal roads to the left, when you have the right vertical road decide whether you want to move the bridges over to the right or not. to collect taxes, check progress, etc.īut in the end, it's totally up to you. The reason why I wanted them exactly there is that I don't want to scroll around to use these buildings, e.g. So I had to move the left vertical road by 1 field to get this pattern.Ĭonnecting the horizontal roads to the right made the placement of the black buildings together with a useful grid a bit easier, but you get exactly the same road coverage if you connect them to the left. The reason why I did that was because I had the left vertical road at a distance of 3 instead of 2 and on the right no vertical road at all. I started with the horizontal roads connected to the left, then flipped them over to the right when I unlocked the whole map. Can you achieve a lower road coverage than I did by following the design principles described above?Įdit: The whole layouts are still work in progress and available on GitHub. However, if you put universities and stadiums into that road layout, you have redundancy as that building gets an unnecessary road connection. Of the 3400 map fields, 704 fields are covered with road. The bridges on the right give you an extra population boost. By not connecting the horizontal roads on the left side, we can build four extra residential zones. ![]() Because we have two vertical rows, we have an even grid from border to border, which you wouldn't get if you just build one vertical road and lots of horizontal roads. This also avoids a dead spot: If the Mayor's Mansion wasn't a 3x3 building, there would be a dead spot where the Mayor's Mansion is as there is no road coverage for a 2x2 building. The outer ring of roads is not closed as there is the Mayor's Mansion and the City Hall in the lower left. As there is no cycle in that map, there are no redundancies. There are no border roads, except the one that connects corner buildings and the Autobahn. ![]() You can see that it allows me placing a lot of residential zones and other even-grid buildings.
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